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  • Andreas Whittam Smith and why Democracy 2015 should be called Technocracy 2015

    Andreas Whittam SmithI’ve been following the development of Democracy 2015 in a professional and personal capacity since it launched this summer and listened with interest to Andreas Whittam Smith’s speech at the Unlock Democracy AGM on Saturday. Sadly as a result of Whittam Smith’s speech on Saturday I’ve been forced to reassess the project, away from a relatively harmless hopeless cause and towards a dangerous, profoundly undemocratic idea – which fortunately is unlikely to go anywhere (I should emphasise at this point that these are my personal views only).

    If you don’t know, Whittam Smith’s big idea is as follows: he’s trying to find 650 people to stand in every constituency in the 2015 general election, sweeping the board and helping to establish a reforming parliament that will take all the difficult and radical decisions that the politicians from established parties consistently fail to. The candidates, who will preferably be selected by primaries, will served for a single term and all have experience of “running things” – be it the head of a school, a trade unionist or a someone with a business background. And finally,this will all be paid for by supporters donating a maximum of £50 each.

    As a former party agent and campaign organiser, it is easy to scoff at the practicalities of all this. Even leaving aside the election campaign itself, there is the question of how all these targets will be reached. Whittam Smith stated that he expected the £35,000 cost of running a primary in each constituency that the Conservatives have had to spend would be lowered if you had economies of scale – ignoring the fact that largest single cost will be on postage which will have a fairly flat marginal cost. If you think this all sounds hopelessly impossible and impractical however, Whittam Smith has a simple answer: he agrees with you but feels he has to try anyway.

    That isn’t a remotely satisfactory answer. I don’t find it especially noble or inspiring to see people embarking on a project without any credible strategy or targets whatsoever. It is, after all, other people’s money – and blood, sweat and tears – which he is planning to use up on this project. He isn’t so much a Scott of the Antarctic as a Lord Kitchener: sitting safely behind enemy lines while sacrificing others on deeply flawed plans. I can guarantee that his followers will remain quite as enamoured as they clearly are if they end up with nothing to show for at the end of this little adventure.

    Thus far, this is nothing I didn’t conclude from the first week of Democracy 2015′s launch. I was struck however during Whittam Smith’s speech on Saturday by how his analysis was not only wrong but positively scary.

    His main broadside against the political establishment is that it is fundamentally incompetent. No argument there, we see evidence of this pouring out of Whitehall and Westminster on a daily basis. But his analysis is that at the root of all this is the fact that politicians are simply poor at managing things: replace them with people with managerial experience, so the argument goes, and everything will be solved.

    I’ve been a “manager” for the last 5 years but it is only in the last 12 months that I’ve had to fully manage staff on a daily basis. What I’ve learnt as both a manager and an employee is that “management” and “competence” can often be wildly divergent. Often the most talented person in an organisation can be someone who lacks the temperament or inclination to be a manager. Often the people who rise the most rapidly are people who’s ambition is far greater than their actual ability, but manage to float to the top because other people lower down the food chain manage to keep things on the rails and because few organisations would risk giving an incompetent employee was a bad reference and face either being stuck with them or an industrial tribunal. And then there is the Peter Principle, the dictum that “employees tend to rise to their level of incompetence.” Great members of staff can make terrible managers, and vice versa. So when Whittam Smith dismissed the idea of cleaners and lower down the work chain as making suitable MPs, he wasn’t just being snooty but actually quite naive.

    Perhaps a good test of how good a manager an MP would be would be to force them to manage and motivate a team of volunteers, raise their own money, build relationships with constituent groups and the press and generally run a difficult and stressful election campaign? Of course that happens to be what most winning candidates in marginal constituencies do indeed have to do. Not all of them do (sometimes you can get away with recruiting the right campaign manager at an early enough stage and leaving them to it – the lucky ones have the right campaign manager allocated to them by the party), and not all of them go on to become good managers, but it’s as good a test as any and certainly suggests that the key to having good people with managerial experience in parliament is to have more competitive elections.

    But is management the answer to everything? Here I just think that Whittam Smith doesn’t just misunderstand the problem but is actually seeking to reinforce the status quo which has got us into this mess in the first place. As well as believing that having more managers in parliament would improve things, his concern is that ministers spend too much time interfering with the peope who are meant to manage the implementation of policy – the civil service. As an aside, I think he has a rather uncritical attitude about the civil service (the civil service is often known as the fourth political party in party circles with good reason, as anyone who has tried dealing with them will know), but the simple question you have to answer yourself is this: if the problem is too much ministerial interference and micromanagement, how will promoting more of a management culture in parliament and government help? I can’t think of anything that would make it worse. Imagine the former head of a school blundering in as the new secretary of state for education attempt to run the department like a school?

    I have a rather different analysis. In my view, while I agree that the problem is that politicians have become obsessed with micromanagement and find themselves out of their depth, the cause is that politics has converged. Because there are no longer any big ideas being fought over in parliament it is only natural that politicians will turn their attention to things like competence and organisation. If parliament was fighting a daily battle over what kind of immigration policy we should have, it would be rather more content to leave civil servants with the job of implementing government policy – and ministers would too.

    If I’m right, then Whittam Smith’s proposal would only make things worse. Having hundreds of MPs elected specifically on the basis of their management skills and a mandate to crack down on incompetence will only lead to more micromanagement, not less. The civil service, will not thank us for it even if former members of their ranks like Gus O’Donnell and Siobhan Benita seem to have similar shortsighted views.

    What’s more, it’s the same agenda that Tony Blair inherited from Bill Clinton and bequeathed Cameron, Clegg and Miliband: ideology is dead; what matters is what works and seizing power. Whittam Smith was extremely dismissive of the people who criticised him from the left and seemed proud of his position in the centre ground. It seemed pretty evident that if he has his way, Democracy 2015 will fight on a platform firmly in the middle of the major two parties, but with a populist, anti politics edge. That’s the platform Nick Clegg adopted in 2010 and it didn’t work out too well for him.

    Where he differs from the Blair copybook is his insistence that his successful candidates should only serve a single term. Whittam Smith sees this as a way of avoiding corruption, but the main purpose of re-election is accountability. What accountability will we have over MPs who plan to vanish after five years? At one stage in his speech, Whittam Smith said that he was sure that his one term MPs would have no problems seeking future employment. I agree, but most likely in the same jobs all too many MPs find themselves doing: consultancy, lobbying and public affairs. How many will spend the last few months in office behaving like taxi cabs Stephen Byers and Patricia Hewitt? And how many will find themselves in the same position as Louise Mensch, bored of the role and walking after just a couple of years?

    None of this remotely resembles anything which you can call democracy. When unaccountable “experts” take over a country we call them technocrats. It’s the last throw of the die for a failed state. Is the UK a failed state? It is certainly failing but I don’t see us having exhausted all other policies first.

    NaBloPoMo November 2012What we need in the UK is almost the exact opposite of what Andreas Whittam Smith is proposing: greater accountability of parliament and a return of the battle of ideas. Neither are easy to achieve within a system which is as jury rigged to favour the status quo as ours, but even if it has as much a chance of success as the Whittam Smith plan, it is certainly a more worthy prize (which isn’t to say we should be as excited by adventurism and simply stumbling along in the way that he intends to proceed). By contrast, no good can come from a project which ultimately has nothing more to offer than the technocracy of modern politics without even the veneer of idealism.

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  • Why I haven’t worn a poppy this year

    NaBloPoMo November 2012I’ve always been a supporter of Remembrance Sunday and have never held much truck with this white poppy nonsense that has always seemed more like a pose than a genuinely ethical position. This is because, for me at least, the day has always represented a reflection on the awfulness of war and the sacrifice that everyone pays – be they soldier, conscientious objector or civilian – when it sweeps across the world. It’s a act of solidarity, and walking around with a white poppy has always seemed, intentional or not, like flicking a v-sign at anyone who wishes to participate in a collective national experience. But I didn’t wear a poppy this year (although I did stand for the two minute silence despite not thinking I would).

    There are two main reasons for this. The first is my shock and disgust last month at learning that Sir John Kiszely, the then President of the Royal British Legion, had been caught on camera offering to lobby government ministers at “boring” remembrance events on behalf of one of his prospective clients as a lobbyist (in this case a fake company pretending to be attempting to sell the UK government military drone aircraft). He swiftly resigned and no one at any stage suggested that the Royal British Legion in any way condoned his actions, but what does it say about the organisation that such a man was free to rise to their most senior and prominent position? Either way, I don’t think this scandal received anything like the level of attention that it deserved.

    The second is this discussion about marking the centenary of the First World War, which appears to be big on history, looking backwards and even producing a kind of theme park version of the war, complete with poppy fields and token football matches, all of which looks suspiciously like a celebration. After 2012, I’ve truly had enough of all this bread and circus business and am weary of the prospect of turning such an important occasion into yet another backslapping jamboree.

    As we approach the centenary, the key question we need to ask is what the purpose of remembrance is once the generation that made that sacrifice are all dead? This is universally true in the case of the first world war and increasingly so in the case of the second. Walking through Kings Cross station yesterday, I was struck at how they’d got Barbara Windsor to be the “voice” of the poppy appeal – she was 8 at the end of WW2, and far more associated with the swinging sixties. However well intentioned, having someone like that simply lacks the resonance of, say, Thora Hird.

    Over the course of my life, the TV coverage of Remembrance Sunday has shifted from pictures of a dwindling parade of war veterans to pictures of a bunch of politicians doing their best to look solemn. We seem to be sleepwalking on with an annual ceremony which no longer has the same meaning, and yet there is no attempt to take a comprehensive look at how we might make it matter for a new generation. What has happened instead is that an event that was supposed to mark a dreadful, world changing war, and which could conceivably be expanded to commemorate its depressing sequel 20 years later, has come to be used to mark the low and steady hum of military conflicts which the UK as periodically get itself embroiled in in the 65 years since.

    We talk about “sacrifice” but that word has acquired a different meaning over the years. 90 years ago, people were talking about the self-sacrifice of a few for the benefit of the many. But the sacrifice that is being made now looks suspiciously more like a more Old Testament style sacrifice: a blood letting to appease the Gods and maintain the status quo.

    The 20th century World Wars weren’t about fighting for the status quo, regardless of the hopes of those in power at the time. Their great cost lead to a social revolution, and rightly so. Are we really that comfortable about investing its legacy into the hands of a few politicians and professional tinpot generals (I originally wrote “professional soldier” but none of the people I’m referring to have seen the front line in decades)? What was meant to be a communal event has been privatised by stealth.

    Remembrance Sunday’s meditation of the dreadfulness of war has been replaced by a focus on its inevitability and relentlessness. I find that a troubling shift and an effective takeover by an industry and professional class with an interest in its continuance.

    Would I be endorsing all this if I wore a poppy? No, but it’s enough to make me want to abstain for at least one year. I only hope that over the next couple of years we can, as a nation, get our heads together and subvert David Cameron’s Theme Park Centenary with something more sombre – perhaps the cancellation of the Trident replacement? That, at least, would mean something.

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    Sunday, November 11th, 2012 at 11:30
  • Cowardice on public transport

    NaBloPoMo November 2012Travelling home from central London on a train yesterday, a bunch of eight of drunken louts got on our carriage and proceeded to spend the rest of the journey loudly singing racist and misogynist football chants (I say football, but in doing so will possibly now get loud complaints about how it has nothing to do with the culture that pervades football; it is and you know it). And aside from a tweet and the odd grimace, I did nothing.

    I spent the rest of the journey home fantasising about how I should have stood up in the midst of their 5th rendition of “I’d rather be a Paki than a Yid”, announcing that I was a Jew and that they ought to be ashamed of themselves, but the fact is I didn’t (I’m not actually Jewish by the way, but I figured I could pull that off more easily than claiming to be from Pakistan). Nor did I do anything when a bunch of kids started abusing my bus driver earlier in the day for threatening to kick one of their friends off for not having the fare on his Oyster card (he actually gave in to them but still got heaped with abuse). Nor did I stick up for the passenger on my bus on Friday who told off a girl for putting her feet on the seat and got verbally assaulted by the girl and her two adult friends (possibly parents) for the rest of the journey.

    I like to think I’m not a moral coward, but I’ve not exactly availed myself well recently. The worst I would have got from taking a stand in the bus incidents is a bit of abuse. In the case of the train incident, I’d have risked a physical beating but statistically speaking that probably wouldn’t have happened – and if it did, even then it would arguably have been worth it. At least that way there’d now be facing criminal charges.

    Standing up to antisocial behaviour might not get you very far in the short term, but it probably doesn’t take very much to get these people to think twice in future. In the case of the girl and the group of boys, you could see the fear in their eyes – their displays of bravado were because they were terrified not because they were especially angry.

    We’re probably just a few harsh words away from making our journeys on public transport a significantly better experience, and yet most of us do nothing. I sort of understand the psychological reasons for that, but ultimately I don’t really find that to be much of an excuse.

    Ho hum. At least I don’t have to feel good about it. That’s at least something. Maybe next time.

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    Sunday, November 11th, 2012 at 09:51
  • John Constantine: Hellblazer. You only live twice.

    John ConstantineNaBloPoMo November 2012The decision by DC comics to cancel its imprint Vertigo’s longest running title Hellblazer and replace it with a new comic featuring its main character John Constantine in a new in-continuity title may not seem like that much of a big deal to outsiders. For the comics’ fans however, this represents the end of an era and an uncertain future. Explaining why however, may get a bit confusing – for which I apologise in advance. Welcome to the mad, bad world of corporate comics.

    John Constantine and Hellblazer were originally part of official DC continuity. Constantine was first created by Alan Moore as a supporting cast member of the horror comic Swamp Thing. A British occult investigator-cum-conman, Constantine acted as the Swamp Thing’s guide to the occult as he lead (and mislead) him through a series of adventures.

    The Swamp Thing’s odyssey was itself part of a larger story which engulfed the whole of the DC Comics line. Constantine would use the Swamp Thing to perform a crucial war in a magical secret war taking place concurrently with the Crisis of Infinite Earths in 1986. The Crisis was DC’s rather futile and counterproductive attempt to clean up its continuity, replacing an infinite multiverse with a single universe in which all its characters interacted with each other.

    Despite this integral role Constantine and the Swamp Thing played in the creation of this new world, within five years they would spin out of it to form a continuity of their own in 1993. This was ostensibly for commercial reasons. Both Swamp Thing and Hellblazer, together with a number of other titles (all of which, at the time, were written by Brits), were enough of a critical and commercial success to lead DC to publish a new imprint Vertigo. All the initial titles published by Vertigo moved from the DC universe to their own separate continuity. Initially, all these titles were tied together, even having their own crossover event at one stage.

    Vertigo wobbled significantly during its initial period however, with most of its titles struggling to find an audience. Hellblazer was the only of Vertigo’s launch titles to survive for more than three years (admittedly, in the case of the hugely successful Sandman, this was due to the author choosing to end the series rather than anything else). The idea of a “Vertigoverse” fell quickly out of favour, and Hellblazer spent the remainder of its run existing in (mostly) splendid isolation.

    So far, so – reasonably – straightforward. Things got a little more complicated in 2011 however with the reappearance of both Swamp Thing and John Constantine in DC continuity – despite Hellblazer remaining in publication. Of course, this was not technically the same continuity as the one the two characters left in 1993, with the universe having been rebooted in both 2005 and 2008 (and also 1991, but that’s another story). Indeed, the continuity they returned to was not even a universe any more, but a multiverse, with it having by then been established that there were now 52 separate worlds.

    Both these characters kicked their heels around in the official continuity for a few months until DC decided to reboot their titles once again, this time calling it the New 52 (because there are to be 52 ongoing monthly titles in publication at any one time, not because there are 52 worlds). In this reboot, Swamp Thing has once again been given his own title (alongside fellow Vertigo alumnus Animal Man), while Constantine joined a title called the Justice League Dark (sort of an occult version of the Justice League America). It is this character who is about to get his own solo series.

    You might ask “isn’t the new Constantine just the same character as the old Hellblazer character?” No is the answer, because while DC continuity has followed the standard superhero convention of having its characters age only very slowly, if at all (New 52 continuity has actually seen all the main characters get younger), since Hellblazer moved to Vertigo, that John Constantine has aged in real time. That John Constantine is an ageing ex-punk about to turn 60. The New 52 John Constantine is a still a jack the lad in his early 30s who can probably only just remember Britpop. Constantine’s slow march to docility is a main theme in the latter Hellblazer stories; in the New 52 Constantine is probably younger than most of his readers.

    So what do I make of all this? I’m in two minds. I think there is an argument that after 300 issues and 25 years Hellblazer has run its course. It has slipped into repeating itself on numerous occasions now. Furthermore, while ageing a character over several decades is interesting and something we rarely see in comics, Constantine differs from Judge Dredd (who has aged in real time over 35 years) in two fundamental respects. Firstly, the comic has had a number of typically very good but different writers, each of whom have brought with them their own ideas, themes and supporting cast. While John Constantine’s own personality has been fairly consistent, pretty much everything else has been thrown up in the air every few years.

    Connected to that is the fact that nothing really changes in Constantine’s world. They hit the big reset button every few years. While one of the overarching themes of the series is that actions have consequences, you don’t see Constantine really deal with the consequences of his actions 20-30 years ago, which might as well be ancient history as far as the title is concerned, because everything has to get wrapped up in 2-5 year story arcs. In that respect the title’s continuity has been a real straitjacket. Contrast that with Dredd where John Wagner regularly revisits a storyline from decades in the past, and can irrecoverably change the world as a consequence.

    So in principle, I have nothing against giving John Constantine a reboot, any more than I have for any other character. Whether this is the right reboot however is another matter; without wanting to get into the topic of the New 52 more generally, the John Constantine we’ve seen in Justice League Dark thus far has been fairly fun but unremarkable. He lacks the weight and groundedness that his past incarnation had in abundance.

    It’s also interesting to note that this switch comes at a time when there are rumours of a Justice League Dark film directed by Guillermo Del Toro. Constantine has of course been in a film before, in a film which cast Keanu Reeves as a black haired resident of Los Angeles (as opposed to a blond Londoner). It shouldn’t have worked, and was certainly not a critical or commercial success, but I have to admit to enjoying it for reasons that go beyond my Tilda Swinton obsession.

    My guess is that DC have decided that if the film does come off, they want to present the world with a single, simplified vision of the character, rather than two versions at different ages and with wildly divergent back stories. Of course this is dumb: they aren’t about to stop publishing the collected editions of Hellblazer, so anyone visiting a book shop will still be confronted by two versions. But it is how the corporate mindset works.

    So this is a bit sad, but does point to the character getting wider recognition; and if that means more people reading Hellblazer at its best then that’s something. I just hope it doesn’t mean we’ll never get to revisit the old John Constantine again or that it will prevent other, potentially fascinating interpretations of the character.

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  • My thoughts on the Obama election win


    NaBloPoMo November 2012I’m sure I have nothing to say here that will prove especially interesting or insightful, but I thought I should stick my two pennorth in nonetheless. I wasn’t entirely overwhelmed by Obamamania in 2008, but I’ll admit I was excited and stayed up to watch the results. This time, not so much.

    I am pleased and relieved that he won, but it has felt somewhat that this has more to do with the fact that the other guy lost. While there have been a number of positive things to come out of Obama’s presidency, not least Obamacare, on foreign policy he has been a real disappointment.

    The cynical view of US politics is that the two main parties are so closely aligned that it doesn’t matter who gets in. I don’t agree with that, but it is certainly true that for years the Democratic party pursued a triangulation strategy which made it hard to argue with. Obama’s success is not so much in his ability to push forward an authentic left wing and liberal agenda (despite his trenchant critics’ claims) but in opening up space on the left. He might not have moved quickly enough, in some areas he has merely inched forward, but there seems a greater prospect of a genuinely progressive US administration emerging eventually thanks to his ability to push the envelope.

    The fact that he hasn’t managed to go as far as his base would like is due in no small part to the ability of his opponents. For a brief moment, the Tea Party – backed by its billionaire donors and media allies – looked like a real threat. It did succeed in driving the Obama administration almost to a standstill. And while Romney himself is a moderate, he was forced into taking a massive shift to the right in order to win the Republican nomination.

    I have to admit that my big fear for this election was that, while I never rated Romney’s chances (who comes across as a Republican Gore or Kerry straight out of the Drew Western copybook on what you don’t want your candidate to look like), I worried that the wingnuts would be successful in getting the US political centre ground to make a massive shift to the right. Superficially, that fear now looks unfounded, with some of the most vile Republican candidates now defeated and a number of states even voting in support of gay marriage.

    Despite the result on Tueaday however, it is still too soon to judge. Abortion and same sex marriage are matters for state legislatures (and ultimately the supreme court) not the federal congress. The US is a big country, and issues like abortion appear to have taken a step backwards in a number of states in recent years. As a nation, the US has never looked more divided and the traditional post election appeals for bipartisanship are liable to fall on even more deaf ears than they have in the past.

    It is a country in a deep period of change both in terms of its status and its demographics. Hopefully the superficial failure of the right this week will dampen the enthusiasm in the UK and elsewhere for conservatives there to embrace a similar red fanged approach to “compassionate” conservativism, and hopefully their chances of running the country are looking more bleak than ever. But if you think they are going to give up without a fight, or fail to retain a foothold for a good while yet, you are sadly mistaken. I just hope that the Bill Clinton days of appeasement are now long gone, and that the Republican party has learned a salutary lesson.

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  • Roleplaying, complexity and mainstream appeal

    NaBloPoMo November 2012This was meant to be Monday’s blog post, but I’ve had a really busy week – and ended up making this blog somewhat longer than I’d originally intended. Oops! Looks like I’ll be writing two a day for the next few days to catch up.

    My colleagues-cum-friends Emily and John are also doing NaBloPoMo this year. Yesterday, both of them wrote about their experience of roleplaying and story games and so today I thought I’d respond to some of the points they make. You can read their articles here and here respectively (John has actually written a follow up, but I’ve deliberately not read it yet as I wanted to get this article finished).

    (As an aside, it is noteworthy that up until now I’ve rarely mentioned my interest in RPGs on this blog, even going so far as to set up a separate Tumblr to write about it. I’ve often wondered why, given that I’m quite happy to write about my other geeky obsessions here. Perhaps it’s because, at its best, roleplaying is the most intimate thing you can do with a group of people with your clothes on – and like all forms of intimacy it feels deeply personal. That, and the whole devil worship, sad sack thing – basically it’s all Tom Hanks’ fault.)

    John and Emily have widely differing experiences of RPGs. John has been a hardcore gamer for 10 years, playing several different games on a weekly basis. He’s also deeply involved in the LARP scene. Emily’s first experience of RPGs was just over a year ago. Aside from an abortive game I ran using the Savage Worlds system and the Slaine background (and another game currently in limbo which I started organising but haven’t actually started), her gaming experience is currently limited to Fiasco.

    My experience is different again. I’ve pretty much literally been playing RPGs since before John was born. I know this because the Warlock of Firetop Mountain celebrated its 30th anniversary earlier this year and John is turning 30 at the end of this month. As a teenager I played a lot of games and even helped to set up a gaming club. I got out of the habit at university but began again when I returned to London in 1998 and kept it up when I moved to Leeds in 2000-2. Since returning to London in 2004, I’ve had the odd game here and there, but the last year or so has been the most intensive period of roleplaying for a decade – which is pretty much the whole time John has been playing.

    So it was that when I got excited that Mark Rein·Hagen, the creator of two of John’s favourite games Vampire: The Masquerade and Werewolf: The Apocalypse, had not only reemerged after years of disappearance but was actually promoting a new game on Kickstarter, John was unimpressed because Rein·Hagen was some remote figure who had little to do with the game he had got into. Similarly, while I feel that the relaunch of Vampire, now resubtitled The Requiem, was a welcome, get back to basics, step, for John it represented trashing the game he knew and loved.

    I differ from both John and Emily in one other significant respect in that while their gaming experience has mostly been (in Emily’s case exclusively) as players, my gaming experience has predominantly been as a referee/games master/storyteller (all games have different terms for the role but in layman’s terms this is the person who moderates and facilitates the game and plays all the secondary, non-player characters).

    The difference in experience between GM and player is tremendous. John tells me he has tried being a GM in the past but didn’t enjoy it. I by contrast have tended to be a GM not simply because I tended to be the only one willing to do it, but because if I’m honest, I got a kick out of it and it suited my temperament better. At its best, it is a real blast running a game in which the players are all deeply committed and essentially wallowing in a sandpit of your creation. I’ve seen a lot of writing about the games master as world builder and as a player, but one of the enjoyable aspects of the role I find is as spectator, suppressing your ego while watching the players perform in front of you and jerk on cue when you pull the strings (I feel a maniacal laugh should be inserted here).

    I don’t mind admitting that one of the things I’ve noticed since I started playing Fiasco (which I won’t go into detail about here but you can read my previous article about it here) is that I tend to play more passive characters, happy to leave the dramatic heavy lifting to others. In that respect, I’ve been lucky to find a group of players who are more than happy to do so, but it is a bad habit I need to get myself out of.

    This all neatly segues into the the debate over “traditional” RPGs and indie story games. Of course, if this was 20 years ago, John’s preferred mode of gaming would be regarded as pretty radical and cutting edge (I certainly remember the waves Vampire made when it first came out), but by traditional I mean a game which has a pretty meaty ruleset which focuses on detailed statistics defining each character and how well they can “do” things (I believe the vogue term is “crunchy”), an expansive and ever growing list of sourcebooks (or “fluff”), and, of course, a games master to keep it all in check. Not all “indie” games do away with the game master but typically they have a much simpler ruleset, a focus on story and relationships and encourage much greater collaboration between the players in terms of world building – in preference over big chunky sourcebooks which basically tell you how the world works.

    Fiasco takes it about as far as it goes, having as it does just two statistics for players to keep track of (the number of black and white dice they have been rewarded respectively), no GM, and a mechanism that assumes you will create a whole new setting – and pretty much wreck it – in each game. There are no ongoing, 10 year Fiasco campaigns whereas for most traditional games that is regarded as all but the default – something which I’ll come onto.

    John and Emily are split across this divide. John’s view of Fiasco et al is that “I like them as an occasional thing, but they’re not something I’d want to do every week… they’re more about creating an overall story that’s interesting, rather than individual character’s influence on the story/world.” Emily, by contrast, writes about her experience of Fiasco and trad roleplaying thus: “Taking out the gamemasters and limiting the number of scenes is a real advantage… My first impressions of role play games was that they requires hours of commitment, character development where learning how to fight required homework… Appealing to my somewhat scatty attention span, the great thing about Fiasco is its length and flexibility… The game doesn’t go the way you expect or is tricky to bringing the different story threads. But like any good game [it] has replayability and the scope to build on of what you’ve learnt.”

    On balance, my own position is probably closer to Emily’s than John’s. I really could play Fiasco every week – the only problem being I wouldn’t be able to fit in any other gaming. I’ve never had a bad Fiasco experience. As Emily said, adding the special zombies add on to the parliament playset didn’t work especially well, but everyone still seemed to enjoy themselves. On the other hand, our previous Fiasco game was sublime. Using the Camp Death playset, which draws its inspiration from slasher films such as Friday the 13th and Halloween, the game we played was a wonderful blend of homage and inverted tropes, in which the slasher was also the scream queen and the real villains were just as colourful. We managed to hit all the right beats in all the right places – it wasn’t just a fun game, it was a film I fervently want to see (to only a slightly lesser extent my first Fiasco experience was also pretty awesome, and you can read about it here).

    In short, Fiasco has completely opened my eyes to the possibilities of story gaming in a way I didn’t think was possible. The Fiasco games I’ve played are the first where the rules have served the story rather than the other way round.

    But I wouldn’t want to go too far and claim that our Fiasco experience is somehow superior to John’s Exalted one. I truly envy John and his years of rich gaming experiences. It’s something I’ve hankered for myself for many years but never quite managed to find it – probably because I’ve tended to insist on being a GM, despite a lack of application, rather than a player in someone else’s game. And I couldn’t do it now, again because the level of commitment it would involve would have to come at the expense of other interests.

    Equally, despite my love of Fiasco, it has it’s limitations. The mechanism is such that it only really tells one type of story: the type of story that ends in, well, a fiasco (to put it politely). I love Coen Brothers films, but that doesn’t mean I would want to watch them exclusively. So, is there a happy medium between Fiasco and more traditional gaming? Something which allows for more collaborative play, simpler rules and a focus on story but which also encourages greater depth than the frankly superficial Fiasco?

    The short answer is I don’t know, but am optimistic. The next on my list of games I am determined to encourage, cajole and if need be bludgeon my friends into playing is Monsterhearts. Unlike Fiasco, this game has a somewhat more specific setting – teenage horror both figuratively and literally. Inspired by Buffy the Vampire Slayer and films like Ginger Snaps, Jennifer’s Body and (pfft) the Twilight Saga, the players each play a teenager with supernatural powers, be it a werewolf, vampire, ghost or something more obscure.

    Intriguingly (at least for me), the game very much has a queer agenda. Straight characters are encouraged to go gay, male characters are encouraged to explore their femininity, dominant characters are encouraged to go sub… this is a game about exploring sexual identities – as we all do as teenagers.

    The characters have statistics and, significantly, the game is overseen by a GM (or rather “Master of Ceremonies”). But in all other respects it is closer in spirit to Fiasco than a traditional RPG. In favour of extensive preparation by the GM, the Monsterhearts rule book suggests the “MC” deliberately avoids preparing much in advance at all in favour of “staying feral” and letting the players take the lead. And while the rules system is rather more complex than Fiasco, it’s pretty simple as rules sets go – with the focus on social interaction rather than combat. For the Emily’s of this world who lack the patience to play ongoing open ended campaigns, this game is designed to tell an overall story over the course of around half a dozen sessions – a fairly happy compromise. Further “seasons” are possible after that, but they provide a useful point for both jumping off and getting on board – and indeed finishing to move onto other things.

    With Monsterhearts, the game master facilitates the players’ game; all too often with traditional RPGs, it’s the other way around. A growing number of indie games have adopted a similar approach (I’m also keen to try Mortal Coil and Monsterhearts itself is based on Apocalypse World). The question is, can you get rid of the GM altogether? Joe Prince certainly thinks so, and argues the case in this article on Geek Native. Personally, I think that’s a step too far. There is certainly a place for GM-less games like Fiasco and I suspect designers have many more amazing and ingenious GM-less to come up with. But in terms of building a larger, cohesive narrative over several sessions of play, I’m yet to be convinced you can get rid of the role altogether.

    The real issue is not whether GM-less games are better or not but that traditional RPGs tend to encourage a type of GM which only a tiny minority can ever hope to aspire to. My RPG experience, and I’m sure I’m far from unique, is this: I started gaming at 8 with a game called Runequest. I didn’t really understand the rules or what GMing entailed, made it up as I went along and had a blast. As I got older I realised we were playing the game wrong and discovered others. I spent the next decade collecting games, playing by the rules and trying to get back to that original, rawly creative experience – but while I had some great times, that magic was lost. My mistake was to think that if I played by the rules, I’d find that magic. In fact the rules were stopping me.

    Most RPG rule books like to emphasise how hard it is to GM and how much preparation you’ll have to do. This not only puts most people off, it encourages a very narrow view of how you can play the game. And while most RPG publishers are pretty amateur in terms of outlook (if not income), the simple fact of the matter is that if they encourage that style of play, they’re encouraging a model which puts pressure on wannabe GMs to buy every sourcebook and handbook they can get their hands on. So it is the RPG “industry” survives, but the cost is that the hobby remains niche and impenetrable for the vast majority of people.

    How about, instead of making preparation heavy games the norm, RPG publishers focus on developing their own gateway games where the rules are simple and the role of player and GM is as interchangeable as possible? Then, if people want to take it further, one option would be to move onto more complicated modes of play? To be fair on some of the bigger publishers, there is now a focus on producing simple introductory games. The introductory 4th edition rulebook of Dungeons and Dragons is written like a Fighting Fantasy game book in which you learn the rules as you play (and the book comes in a box which closely resembles the classic “red box” Basic Dungeons and Dragons set which my generation grew up with). Even then however, the publishers steer you pretty ruthlessly towards a style of play in which the GM does all the heavy lifting and has all the control.

    There’s nothing really to stop people from playing D&D et al in a more collaborative manner, but that would challenge convention and – perhaps more significantly – encourage people to simply make it up as they go along rather than use endless sourcebooks as a crutch.

    You can’t blame the publishers for keeping the hobby in its ghetto entirely though however. In my experience, there are few people more reactionary and conservative than gamers. One of my friends told me that when he tried more collaborative approaches in the past, he got complaints from players accusing him of “attempting to get them to do his job for him”. And there are parallels with the comics industry as well, which is stuffed with people who are determined to ensure that the medium is confused with a genre (superheroes) to as great an extent as possible.

    I can’t help but feel that this is all holding the RPG industry back though and, again as with comics, preventing it from connecting with a latent mainstream audience that would lap up some of the material on offer if only it knew it existed. I also suspect the industry at large is missing the zeitgeist here; in the 21st century we seem to be inexorably shifting towards a blurring between medium producer and consumer, whether it is via blogs, YouTube and social media (I should acknowledge at this point that major RPG publishers do now regularly experiment with more extensive, collaborative playtesting and open source, but only within their existing base rather than attempting to reach out more widely).

    My suspicion is that there are a lot of people out there who would get a lot out of roleplaying, who simply aren’t aware of the breadth of different types of games out there. Somehow, the gaming industry needs to do more to connect with those people.

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    Monday, November 5th, 2012 at 09:34
  • W is for Wally Squad [MINOR SPOILERS]

    Note the first: this post contains minor spoilers regarding a current 2000AD storyline.

    NaBloPoMo November 2012Note the second: back in August, I attempted to write a personal A-Z of the comic strip Judge Dredd during the run up to the release of the new Dredd 3D film. I got fairly far in but due to work pressures (and getting slightly bored of it, if truth be told), I failed to get it all done before the film came out. So one of the tasks I’m setting myself during NaBloPoMo is to get it finished off. If you’d like to read my other efforts in this series, see the index page.

    Prog 390The Wally Squad is nickname of the undercover subdivision of the Justice Department. As any Brit can guess, the word “wally” is a pejorative term to mean a foolish person and thus implies the respect and reverence that judges treat the people they serve. Once again, this is an example of how the strip rather liberally inserts British slang into the future East Coast of North America (see my previous comment on U-fronts).

    First appearing in an eponymous story oddly inserted between “A Case for Treatment” and “City of the Damned” [1] (progs 390-392, 1984), artist Brett Ewins [2] drew the Wally Squad with great aplomb, drawing on the portrayal of the Mega Citizenry by Mick McMahon and Ron Smith, as well as the punk psychodelia of Ewins’s occasional collaborator Brendan McCarthy who went on to design the Judda.

    Ever since that story, the Wally Squad have been a mainstay of the Dredd strip – the only real surprise being why it took them seven years from the creation of the strip to introduce them. Probably the most prominent Wally Squad character to appear in the Dredd strip itself was Guthrie, a deep cover agent who goes rogue in “The Pit” due to the deep corruption in the Sector House at which he is based.

    But it is in the various spin-offs of Judge Dredd that the Wally Squad has really come alive. At the heart of this is the inherent problem the Judge Dredd Megazine has faced over the years in establishing sustainable and popular spin-offs of the series. Most Dredd spin-offs fit into one of two categories: judges from other countries or cities (Armitage, Shimura, Pan-African Judges, Missionary Man) or other Mega City One judges (Anderson, Hershey). There are only so many cop stories you can write, or shoulder pads you can draw, before it all starts to feel a bit samey. The advantage of Wally Squad spin-offs is that they not only allow artists to draw more original looking protagonists, but they allow writers to explore a rather more grey area of law enforcement where the nature of the cops’ work means that they are unable to live the monastic life that street judges must adopt. All in all, those grey areas can lead to some solid storytelling.

    Lenny ZeroThe first Wally Squad strip appeared almost by accident. In order to afford commissioning Sin City and Dark Knight Returns writer-artist Frank Miller to draw a cover for the 10 year anniversary issue of the Judge Dredd Megazine, then editor Andy Diggle wrote a 10 page script for free. The Frank Miller cover was, ahem, not very good and ended up not being used but the strip Diggle wrote, Lenny Zero (Meg 3.68, 2000), was a runaway success and would lead to Diggle finding a long time collaborator in artist Jock (see Vicious Imagery and 2000AD Covers Uncovered for more details). Lenny Zero has recently returned to 2000AD (“Zero’s 7″, 2012).

    Jack PointThis was soon followed by The Simping Detective, originally written and drawn by Si Spurrier and Frazer Irving respectively. Jack Point, the Simping Detective in the title (yes, the name is a reference to the Dennis Potter TV drama with a similar name) is a deep cover judge who hides behind the persona of private detective who dresses like a clown. It manages to mix Mega City lunacy with a wry, ironic Chandler-esque narrative. In some ways it is the quintessential Si Spurrier strip, with his love of sick humour and overwrought puns.

    Dirty FrankMost recently we have Low Life which was originally created by Rob Williams and Henry Flint, although D’Israeli has been its exclusive artist over the last few years. Low Life, initially at least, focused on a team of Wally Squad judges but more recently has revolved around its most charismatic character Dirty Frank, who was originally modeled on Alan Moore.

    Superficially, these three strips look rather similar. In the hands of their respective writers however, they are in fact quite different in tone and style. Lenny Zero has the look and feel of a rather groovy heist movie. The Simping Detective is pure comic noir. Low Life, perhaps the hardest to define, is much more absurdist (in the Simping Detective, Jack Point may be weird but the other characters are quite straight laced – in Low Life, everyone is distinctly odd).

    Despite their differences, these strips (Lenny Zero excepted, at least thus far) have recently come together with Judge Dredd to form a rather unique crossover storyline. Completely untrumpeted, and initially starting as three completely different stories, the current storyline has Dredd investigating the disappearance of computer file which has major implications for both Jack Point and Dirty Frank. The high point so far was Prog 1807 when the three strips literally all flowed into each other.

    Normally, crossovers in comics get announced in advance in huge neon letters, so it is a credit to the creators and editorial team that they opted to keep this little treat a secret. As surprises go, it is up there with the big reveal at the end of The Dead Man.

    Nonetheless, at the time of writing the fate of the Wally Squad judges is undetermined. In many ways however, the Wally Squad typifies the genius of Dredd: taking a fairly common trope of cop shows and cinema and giving it a futuristic and cynical twist.

    Notes:

    [1] It is clear from the script that the latter was meant to follow on from the former – but presumably they were having problems with the artists on Damned, as you can see from the wide range of different artists who worked on it.
    [2] For more on Brett Ewins’ unfortunate life since his 2000AD days and recent incarceration, see here. I for one wish him well – his treatment by the police appears to be typically heavy-handed and appalling.

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  • What’s left of what I believe

    XKCD strip on nihilism
    NaBloPoMo November 2012The main reason I’ve allowed this blog to fall into misuse over the past couple of years is that I stopped writing about politics. While my original concept behind this blog was always to write in the intersection between politics and geekery, at some point – specifically in May 2010 – I decided I could no longer really afford to vent my undiluted spleen about the state of the nation and had to start being a little more diplomatic and careful about what I say.

    The problem is, I’m a little all-or-nothing and being careful quickly lead to me saying nothing at all. I figured it would get easier once the spotlight was off after the AV referendum; it didn’t. I figured I could be much less careful after I’d quit the party and thus my views became instantly irrelevant in the media’s eyes, but at that point I acquired a new problem: how can I write about politics without it either coming across as or actually being score settling following my resignation? I exchanged one set of anxieties for another and sclerosis quickly settled in once again.

    And so, here I am, writing a blog about politics – which once again is really all about me. This is my problem in a nutshell. All I can do is plead for sympathy from you, dear reader: after 16 years, quitting a political party really is a big deal. It’s a wrench. It is no surprise at all that nearly eight months on I’m still a little defined by it. But at least you now know why it is that I’d much rather be writing about comics or, if you’ve seen my tumblr, even more esoteric things.

    My article in September about quitting the Liberal Democrats had an interesting response. It was surprisingly positive, but I found it strange how so many people told me that they either loved or hated it but didn’t really engage with the issues at all. I had several Clegg loyalists tell me how much they loved it; curious given that I was not exactly nice about him. My favourite response was from a friend who told me that he agreed with “35% of it”. It was a strangely precise figure, yet he wouldn’t expand on what he actually meant by it.

    Most of the negative feedback I did get from it, other than the abuse, centred around the accusation that I was being cynical and didn’t have anything constructive to say. I think the latter was fair comment and pretty much sums up where I am politically at the moment, but there is a difference between cynicism and nihilism. I don’t think I am cynical – indeed my decision to quit the party was about as far from cynical as it was possible to get. I took the decision to walk away rather that to stay on the inside and just feel bitter about things. The fact that I don’t have a fully worked out alternative to what the Lib Dems, and for that matter, politics more widely, doesn’t make me a cynic – it just makes me average.

    But yes, I am a political nihilist at the moment, and as someone used to having a cause I can assure you that’s far more of a problem for me than it is for anybody else. All I have is a few scraps of ideas about what a possible way forward might look like, and they can be summed up as follows:

    • Triangulation is a doomed strategy for any political party – doubly so if you aren’t either Labour or the Conservatives. The people leading the political debate right now are the outliers who are working outside of the political mainstream but are successfully shifting the centre-ground to their direction simply by being well organised and disciplined. Right now, sadly, for the most part that means the weird axis of economic libertarians and social authoritarians who are exemplified by the Tea Party in the US but operate in different forms around the world. They aren’t succeeding electorally, but they don’t really need to. Everyone else is dancing to their tune.
    • Capitalism as we know it needs to die. Not trade, not commerce, but the system which commodifies and seeks to squeeze wealth from everything from people to ideas and natural resources is utterly anathema in terms of what humanity needs to do to survive the next millennium. That means critically reassessing what we regard as capital and property and thus what we believe can and cannot be owned. I feel I’ve just used a load of meaningless words there, but it makes sense to me. In terms of specific examples this means a fundamental shift from income and sales taxes onto things like land value taxation, and a massive global crackdown on the drift widening intellectual property laws to mean that every aspect of our culture ultimately becomes owned by a corporation out to make a quick buck.
    • It’s too bloody easy to blame the politicians. Our politico-economic system and media have infantilised the public, but as information technology spreads so does the onus on individuals to accept responsibility for the health of their democracy and culture. We have the tools to create a much better world, yet most people just sit there like good little consumers waiting for someone else to do it for them, and consider passively shrugging about it to be the mature response for when they don’t.

    Beyond that? I’m lost. I have no idea about how you take those notions and turn them into something tangible which has any chance of being implemented. But I’m thinking about it – a lot. And perhaps I should write about it here a bit more often.

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  • The Disney Star Wars films could at last bring a balance to the force

    20121102-013005.jpg
    NaBloPoMo November 2012My initial shock of discovering that George Lucas has sold Lucasfilm to Disney has given way to contemplation about what a post-Lucas Star Wars universe might look like.

    For many people this is bad news; it simply means more bad films cashing in on the goodwill of a dwindling generation of fans who are destined to be disappointed. Sometimes I think Star Wars fans have very selective memories, choosing to forget not only that Star Wars all but invented film related merchandising as we now understand it, but that they lapped it up as kids as well. Would either Empire or Jedi had been anything like as successful as the were if their prospective fan bases hadn’t spent the previous three years tirelessly playing with their action figures and dreaming about what might happen in the next sequel? I doubt it.

    The prequels failed for several reasons: bad scripts, an over reliance on CGI, poor directing and poor continuity with episodes 4-6. Most of the problems can be laid at George Lucas’ own door. If he had recognised his limits and handed directorial duties to other people – precisely as he had done with both Empire and Jedi – we would almost certainly have ended up with better films. Both iterations of the Clone Wars animated series have been both superior to the prequels and felt more Star Wars-y and it cannot be a coincidence that Lucas has been for the most part at arm’s length from them.

    But there’s a more fundamental problem, and that is that they were prequels. Prequels are inherently problematic because you always know how they’re going to end – and what might make for satisfying backstory will often fail to work as drama itself. So, for instance, Padme always was a doomed character and making her more interesting would have been problematic in terms of tying into the later episodes (which isn’t to say that pretty much anyone could have done a better job with her than Lucas managed). To make things worse, the episodic format meant that they were stuck with telling a linear story that couldn’t really reference anything which we knew was to come later (see the Godfather Part 2 for an example of how a less restricted prequel could work – I understand there’s a TV edit somewhere with the story of both Godfather films put in chronological order; it sounds like an utterly awful idea).

    And finally, you have the problem that, more than 30 years ago, Lucas chose rather arbitrarily to make A New Hope episode 4. The series could have sustained one prequel – two at a push – but it is pretty hard to deny that there simply wasn’t enough story to sustain three films (this is one of the reasons why I personally feel that Attack of the Clones is a worse film than Phantom Menace, but I won’t get into that right now).

    In short, the two biggest handicaps of episodes 1-3 – the fact they were prequels and George Lucas himself – will not apply to episodes 7-9. It is hard to imagine how they could in any way be worse. And we should also be a little fair here: I would regard Attack of the Clones at its worst to be light years (never mind parsecs) ahead of a film like the latest Total Recall or any of the Twilight films. The Harry Potter films at their best fall far short of episodes 4-6. So the idea that making new Star Wars films will lead to a new dark age of commercial cinema is simple nonsense.

    So, with that out of the way, what are my hopes for episodes 7-9? Well, for starters, I’m hoping they’ll be a continuation of episodes 1-6, not just a sequel. For me that means two things: it has to be about this whole “balance of the force” thing, and it has to feature Anakin/Vader as a significant character. However tempting it might be to simply ignore episodes 1-3, ultimately the final three films have to reflect on the prequels’ ideas – especially if they are to be in keeping with Lucas’s idea about repeating motifs and themes throughout the films as if they form an overall symphony (I might not like Lucas’s execution, but I’ve always thought he had some great ideas behind his films).

    I’m not terribly familiar with the Star Wars New Republic expanded universe beyond the Dark Empire comics – and since there’s so much of it (and since no one will buy me the encyclopaedias – I probably never will). Generally though, I think they should avoid adapting anything which might have been written before. I also think they ought to resist the temptation of featuring the cast of episodes 4-6 too heavily, leaving them instead as mentor figures. The focus should instead be on a new generation of Skywalkers/Solos.

    I said it should reflect on the balance of the force. This prophecy was discussed a lot in episode 1 but was barely touched on in the later films, except (and my memory may be flakey here), when it is announced that the prophecy is clearly wrong because Anakin has turned to the dark side. But it has long been speculated that, in fact, the prophecy was true. Anakin brings balance in two ways: firstly in bringing down the Old Republic, which has become infantilised by its over reliance on the Jedi (and here, Ryan Britt’s recent article about illiteracy is particularly instructive) and secondly by being instrumental in bringing down the Emperor. So we’ve seen him redress the balance, but what we haven’t yet seen is him restore some modicum of equilibrium.

    The agenda of episodes 7-9 therefore must surely be to recount how that equilibrium was eventually achieved. Possibly this means getting to the roots of the Sith-Jedi conflict (and even how the Mandalorians fit into that).

    As for Anakin himself, both 3 film cycles thus far have focused on his life as a Jedi Knight and as a Sith Lord. Both cycles end on him transforming into something new. The Revenge of the Sith states at the end that the blue glowing “life after death” form that we see both Obi Wan, Yoda and Anakin eventually become is a relatively new innovation discovered by Qui Gon Jinn, but this is thrown in as an almost throwaway line. For me, the films have to ultimately be about how Anakin in this new incarnation somehow plays a decisive role in restoring this final equilibrium.

    Episode 9 therefore needs to be a real resolution in the way that episode 6 never was. That isn’t to say there can’t be any Star Wars films after that – indeed, by all accounts it is Disney’s plan to keep churning out Star Wars films after that for as long as they keep making money. But these films can be set in other times or focus on other characters.

    Anyway, that’s how I see the films developing. I may well find myself disappointed, but I’ve never really understood why Star Wars has been treated as a a sacrosanct film series which should have a finite number of films, while it seems fine for other franchises to continue to churn out sequels endlessly. If this move to Disney means slightly less reverence, the franchise can only benefit.

    UPDATE: I also wrote this for Unlock Democracy today, about the parlous state of democracy in the Old Republic: Unlock the Galaxy.

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    Friday, November 2nd, 2012 at 00:42
  • (Inter)National Blog Posting Month

    NaBloPoMo November 2012It’s November, and I’ve decided to set myself two tasks. The first is to take part in Movember, partly to raise money for prostate cancer research but mainly because I reckon I can kick my colleagues’ fellow moustache growing attempts thanks to my swarthy Mediterranean genes.

    But the other thing I’m planning to do is National Blog Posting Month (NaBloPoMo). Or should that be International Blog Posting Month (InNaBloPoMo)? For that matter, I’m not clear if this is even a thing; the only reference to it I can find is the BlogHer portal in the US and they haven’t updated their Twitter feed for a year.

    No matter. I’ve seen people doing this in the past and my colleagues Emily and John are planning to do the same – so this can be our thing.

    I briefly flirted with the idea of doing NaNoWriMo before realising I was doomed to failure. I may have a novel in me, but extracting it isn’t going to happen right now (I’m also a little ambivalent about the whole concept – surely we should be encouraging aspiring writers to perfect the art of the short story first before getting them to inflict their doorstop sized magnum opi on us? Discuss).

    In lieu of there being any clearly established set of NaBloPoMo rules as far as I can tell, I’m going to set myself a few. Unlike those brave NaNoWriMo souls, I’m not planning to bash out 1,700 words on this blog every day (although I’ve been known to write far more in a single posting). My only rules are that each posting must be an article and not simply a couple of sentences, and that I do a piece every day (if I skip a day for any reason, I’ll have to catch up – which could get challenging if I leave it for more than a day). I’m going to aim for articles to be around 300-500 words, with the occasional longer piece.

    In the not so distant past, doing this would not have seemed like much of a challenge – I’ve certainly had periods where I wrote far more than that. Right now, it seems quite a task: I didn’t even manage to finish my A-Z of Dredd in the summer (although I plan to use this as a chance to rectify that) – it’s very true that writing is like a muscle; the more you exercise it the easier it becomes. Any suggestions about what to write on would be greatly appreciated.

    In the meantime, please contribute to my Movember‘s efforts. Thank you!

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    Thursday, November 1st, 2012 at 10:00
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